Concept artist, proficient with environment, character, creature and prop concepts, including 3D modelling or sculpting.
BA(Hons) in 3D Animation and VFX - First Class
My role was intensive scan clean-up of a German Shorthaired Pointer, including modelling/sculpting, retopolgy, texturing and lookdev for a VFX mocap pipeline. Additionally, requiring an in-depth knowledge/ study of anatomy.